Archives for Wednesday, August 22, 2012

August 2012 (11)
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Implementing Takuzu (part three)

After part one (generating the board) and part two (hooking up some basic mouse handlers), it’s time to refine the interactions. Specifically last time I noted that, as written, it was possible to change the preset 0s and 1s of the initial game, and it was all too simple to select the 0s and 1s as we navigate around the board. Let’s fix those issues right now. […]

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